A Context Steering proof of concept, also uses Box2D physics for collision/movement etc.

Agents should be able to move around most kinds of obstacles, but don't do any true pathfinding.

CONTROLS
ARROW KEYS / WASD:  Move around.


WHAT'S GOING ON HERE EXACTLY?
Cyclops - Chases humans around, is a Monster.
Wizard - Wanders around, is a Monster.
Ghost - Flees from the Player, is a Monster.
Villager - Flees from Monsters.


Credits:
Art by https://www.kenney.nl/!

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