Context Heroes - Context Steering Playground
A Context Steering proof of concept, also uses Box2D physics for collision/movement etc.
Agents should be able to move around most kinds of obstacles, but don't do any true pathfinding.
CONTROLS
ARROW KEYS / WASD: Move around.
WHAT'S GOING ON HERE EXACTLY?
Cyclops - Chases humans around, is a Monster.
Wizard - Wanders around, is a Monster.
Ghost - Flees from the Player, is a Monster.
Villager - Flees from Monsters.
Credits:
Art by https://www.kenney.nl/!
Status | Prototype |
Platforms | HTML5 |
Author | theinfamousmrmeow |
Genre | Simulation |
Made with | GameMaker |
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